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ok_cancel_help_info.
Syntax:
ok_cancel_help_info;
The ok_cancel_help_info tile is defined in the Base.Dcl file.
The key of the OK button is 'accept'.
The key of the Cancel button is 'cancel'.
The key of the Help button is 'help'.
The key of the Info button is 'info'.
DCL Coding:
lisp48e : dialog { //dialog name
label = "ok_cancel_help_info" ; //give it a label
ok_cancel_help_info; //predefined OK/Cancel/Help/
//Info button
} //end dialog
gotohelp : dialog { //dialog name
label = "Help Box" ; //give it a label
: text { //defin text
label = "This is the Help Box" ; //give it a label
} //end text
ok_only ; //predefined OK Button
} //end dialog
gotoinfo : dialog { //dialog name
label = "Info Box" ; //give it a label
: text { //define text
label = "This is the Info Box" ; //give it a label
} //end text
ok_only ; //predefined OK Button
} //end dialog
AutoLisp Coding:
(defun C:lisp48e ()
;define function
(setq dcl_id (load_dialog "lisp48e.dcl"))
;load dialog
(if (not (new_dialog "lisp48e" dcl_id)
;test for dialog
);not
(exit)
;exit if no dialog
);if
(action_tile
"accept"
;if O.K. pressed
"(done_dialog) (setq userclick T)"
;close dialog, set flag
);action tile
(action_tile
"cancel"
;if cancel button pressed
"(done_dialog) (setq userclick nil)"
;close dialog, lower flag
);action_tile
(action_tile
"help"
;if help button pressed
"(gotohelp)"
;call help function
);action_tile
(action_tile
"info"
;if Info button pressed
"(gotoinfo)"
;call info function
);action_tile
(start_dialog)
;start dialog
(unload_dialog dcl_id)
;unload
(if userclick
;if OK selected
(alert "You selected OK")
;inform the user
(alert "You selected Cancel")
;inform the user
);if
(princ)
);defun
(defun gotohelp ()
;define function
(setq dcl_id (load_dialog "lisp48e.dcl"))
;load dialog
(if (not (new_dialog "gotohelp" dcl_id)
;test for dialog
);not
(exit)
;exit if no dialog
);if
(action_tile
"accept"
;if O.K. pressed
"(done_dialog)"
;close dialog
);action tile
(start_dialog)
;start dialog
(unload_dialog dcl_id)
;unload
(princ)
);defun
(defun gotoinfo ()
;define function
(setq dcl_id (load_dialog "lisp48e.dcl"))
;load dialog
(if (not (new_dialog "gotoinfo" dcl_id)
;test for dialog
);not
(exit)
;exit if no dialog
);if
(action_tile
"accept"
;if O.K. pressed
"(done_dialog)"
;close dialog
);action tile
(start_dialog)
;start dialog
(unload_dialog dcl_id)
;unload
(princ)
);defun
(princ)
All Tutorials and Code are provided "as-is" for purposes of instruction and
utility and may be used by anyone for any purpose entirely at their own risk.
Please respect the intellectual rights of others.
All material provided here is unsupported and without warranty of any kind.
No responsibility will be taken for any direct or indirect consequences
resulting from or associated with the use of these Tutorials or Code.
Copyright © 1999 by
Kenny Ramage
All rights reserved.
Information in this document is subject to change without notice.
Site created and maintained by Kenny Ramage.
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