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radio_button.
Syntax:
: radio_button {
action alignment fixed_height fixed_width
height is_enabled is_tab_stop key label
mnemonic value width
}
DCL Coding:
lisp48k : dialog { //dialog name
label = "radio_button" ; //give it a label
: radio_button { //*define radio button
key = "rb1" ; //*give it a name
label = "Bolt Holes &Site" ; //*give it a label
value = "1" ; //*switch it on
} //*end definition
: radio_button { //*define radio button
key = "rb2" ; //*give it a name
label = "Bolt Holes Sho&p" ; //*give it a label
} //*end definition
: radio_button { //*define radio button
key = "rb3" ; //*give it a name
label = "Bolt Holes &Hidden" ; //*give it a label
} //*end definition
: radio_button { //*define radio button
key = "rb4" ; //*give it a name
label = "Bolt Holes &Ctsnk" ; //*give it a label
} //*end definition
ok_cancel ; //predefined OK/Cancel button
} //end dialog
AutoLisp Coding:
(defun C:lisp48k ()
;define function
(setq hole "Site")
;store default hole type
(setq dcl_id (load_dialog "lisp48k.dcl"))
;load dialog
(if (not (new_dialog "lisp48k" dcl_id)
;test for dialog
);not
(exit)
;exit if no dialog
);if
(action_tile "rb1" "(setq hole \"Site\")")
;*store hole type
(action_tile "rb2" "(setq hole \"Shop\")")
;*store hole type
(action_tile "rb3" "(setq hole \"Hidden\")")
;*store hole type
(action_tile "rb4" "(setq hole \"Countersunk\")")
;*store hole type
(action_tile
"accept"
;if O.K. pressed
"(done_dialog) (setq userclick T)"
;close dialog
);action tile
(action_tile
"cancel"
;if cancel button pressed
"(done_dialog) (setq userclick nil)"
;close dialog
);action_tile
(start_dialog)
;start dialog
(unload_dialog dcl_id)
;unload
(if userclick
;check O.K. was selected
(alert (strcat "You Selected: " hole))
;display the Hole Type
);if userclick
(princ)
);defun
(princ)
All Tutorials and Code are provided "as-is" for purposes of instruction and
utility and may be used by anyone for any purpose entirely at their own risk.
Please respect the intellectual rights of others.
All material provided here is unsupported and without warranty of any kind.
No responsibility will be taken for any direct or indirect consequences
resulting from or associated with the use of these Tutorials or Code.
Copyright © 1999 by
Kenny Ramage
All rights reserved.
Information in this document is subject to change without notice.
Site created and maintained by Kenny Ramage.
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