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mnemonic

Mnemonic
This attribute specifies a keyboard mnemonic character for a tile. The mnemonic
character is underlined in the tile's label. The value is a quoted string of a
single character that must be one of the letters of the tile's label. (No default).
The character does not have to be unique to the dialogue box. If more that one
tile has the same mnemonic, you press Tab to cycle through the tiles sequentially.
The label attribute can also specify a mnemonic by preceeding a character
with an ampersand: (&).
DCL Code Sample
lisp49j : dialog { //dialog name
label = "mnemonic"; //give it a label
: button { //define a button
key = "btn1"; //give it a name
label = "Button No 1"; //give it a label
fixed_width = true; //fix it's width
alignment = centered; //centre it
mnemonic = "1"; //the mnemonic
} //end button
: button { //define a button
key = "btn2"; //give it a name
label = "Button No &2"; //give it a label
//and define the
//mnemonic
fixed_width = true; //fix it's width
alignment = centered; //centre it
} //end button
spacer; //add a spacer
ok_cancel ; //predefined OK/Cancel button
} //end dialog
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No responsibility will be taken for any direct or indirect consequences
resulting from or associated with the use of these Tutorials or Code.
Copyright © 1999 by
Kenny Ramage
All rights reserved.
Information in this document is subject to change without notice.
Site created and maintained by Kenny Ramage.
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