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label

A couple of Labels.
This attribute specifies the the text displayed within tile. Possible value is a quoted string.
Default: A blank string, " ".
The label can specify the mnemonic for a tile by preceeding one of the letters of
the label with the ampersand character. (&)
DCL Code Sample
lisp49x : dialog { //dialog name
label = "label" ; //give it a label
: boxed_column { //define a boxed column
label = "This is a Label"; //give it a label
: toggle { //define a toggle
label = "Another Label"; //give it a label
key = "tog1"; //give it a name
} //end toggle
: toggle { //define a toggle
label = "Label with a &Mnemonic"; //give it a label
key = "tog2"; //give it a name
} //end toggle
: button { //define button
label="A Button Label"; //give it a label
fixed_width=true; //fix the width
alignment=centered; //align right
} //end button
} //end boxed column
spacer; //add a space
ok_cancel ; //predefined OK/Cancel button
} //end dialog
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resulting from or associated with the use of these Tutorials or Code.
Copyright © 1999 by
Kenny Ramage
All rights reserved.
Information in this document is subject to change without notice.
Site created and maintained by Kenny Ramage.
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