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label

label

A couple of Labels.

This attribute specifies the the text displayed within tile. Possible value is a quoted string.
Default: A blank string, " ".
The label can specify the mnemonic for a tile by preceeding one of the letters of
the label with the ampersand character. (&)


DCL Code Sample

lisp49x : dialog {				//dialog name
          label = "label" ;			//give it a label

	: boxed_column {			//define a boxed column
	  label = "This is a Label";		//give it a label

	: toggle {				//define a toggle
	  label = "Another Label";		//give it a label
	  key = "tog1";				//give it a name
	}					//end toggle

	: toggle {				//define a toggle
	  label = "Label with a &Mnemonic";	//give it a label
	  key = "tog2";				//give it a name
	}					//end toggle

	: button {				//define button
	  label="A Button Label";		//give it a label
	  fixed_width=true;			//fix the width
	  alignment=centered;			//align right
	}					//end button

	}					//end boxed column

	spacer;					//add a space

        ok_cancel ;				//predefined OK/Cancel button

        }					//end dialog


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Copyright © 1999 by Kenny Ramage
All rights reserved.
Information in this document is subject to change without notice.
Site created and maintained by Kenny Ramage.